Sunday, January 27, 2013

Guild Wars 2 Ending – Rant! (Spoilers Inside)


 
    Hey peeps, today I manage to finish the last quest in the GW2 storyline, after months of procrastination, I manage to get a group today and I finally killed Zhaitan, the antagonist in Guild Wars 2.(1)


    The thing is that instead of feeling a nice sensation of joy inside myself, I feel kinda mad because the final moments after the quests are so friggin lackluster! The fight as it is, is kinda cool and awesome but after that, all your NPC friends start babbling about throwing up a party and that other dragons are around so you can expect more fights soon.
I understand that we won!!! We defeated Zhaitan!!! But do we have to screw up the moment with childish babbling and the anti-climax idea that we have other dragons around, not to mention that now the new story is kinda spoiled up because I know that we are going to fight some damn dragons once again… It feels that all I get is a damn “To Be Continued” on the screen, not exactly an ending.
(2)
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We all know that the story is going to continue, its kinda obvious, do we need the game telling us that the story is going to continue? It looks like the story writer is a bit insecure about his story if he needs to confirm a sequel in the last page of his script.
If you ask me, Guild Wars Factions and Guild Wars Nightfall had better story endings as a whole, not a friggin “To Be Continued” or Keep in touch with the game, because we are going to deliver more dragon fights. That is another thing that drives me mad!!! More dragons!! No surprises like in the GW1 episodes.
I really hope that Anet do something about the story in the next expansion packs, give us a very badass fight and then something to be proud about, not a bunch of lame cut-scenes in Fort Trinity.

(3)


To Be Continued in Guild Wars 2.5
Post the comments in the forums and vote in the survey if you feel like doing it...
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Wednesday, January 16, 2013

Why RuneScape has a Future...


   

    Between all the negativity and other screams of, "See, this is why RS will be dead in a year!" I thought it was high time to take a different look and provide something of a counter-argument.

   What is one of the most common complaints? Well, besides yet another training spot being swarmed by bots, it's always been that some recent update has ruined some aspect of the game, or some evidence of Jagex being in serious trouble.

   But the same updates that ruin the lives of so many shut-ins also bring back people who quit long ago. Most people who subscribe to RuneScape (about 1.3 million now) have invested enough time in it, and made enough progress with their characters to check back with the game after a while.

    The EoC is a perfect example of this. Many people couldn't adjust to the new combat system and either quit, or stopped using combat altogether, something that is now painfully visible in the PvP clan world. But others liked it enough to return to RuneScape, sometimes helped by the fact that this combat system is more like the ones seen in similar games like World of Warcraft.

    While you can definitely point out the more destructive updates when looking back, it's hard to say if it had any significant impact on the game at all. Subscriber numbers occasionally dip but the general trend is still upwards.

   So people keep coming back to this game, but are the updates the only reason? Most games you will eventually complete. Sure, RuneScape is always changing, and there is something new to do almost every week. But is that all?

   Some people take it for granted these days, but saving your progress is done automatically. Even when X-ing out, whatever you did last (provided you're not about to be mauled to death) and wherever you did it is what you'll find next time you start playing. And you can start playing from the other side of the world without the need for an elaborate installation process.

   Yes, other games have that too, but RuneScape is a little more elaborate than Angry Birds.

   Sadly, RuneScape is still missing a vital element that the previously mentioned games do have. World of Warcraft and Angry Birds are mainstream enough that you can talk about it at parties without looking like a massive awkward idiot. But how many times have you gone red-faced when someone asked you what you were doing with all those hours spent online? Or did you just lie about it?

   I wonder what would happen if RuneScape was advertised during the evening news, rather than just on Cartoon Network. Or if they got someone to plug RS that HASN'T already been employed by Blizzard. Seriously, the list is endless, and it looks like they hired every single reject from the first Expendables movie.

  While 10 million subscribers is probably Mark Gerhard's wet dream, judging how people spend their money these days, I think that the F2P worlds would see the most traffic increase. But all it takes is for RuneScape to be mentioned once in the next viral music video of Gangnam Style proportions for the servers to be unreachable for a week.

   Speaking of reachability, isn't it annoying that you have to fire up your laptop before you can log in to spin the Squeal?

   Last we heard from MMG, he was "... happy to report that we also have a dedicated Future Tech team working on bringing the game to your favourite tablets, platforms and even smart TVs in due course..."


   Playing RS on my smartphone.
   Say what you want about the competition, but World of Warcraft, Skyrim, League of Legends, Guild Wars, you name it. None of those games are actually working on getting their stuff off of your computer, and on to your TV and hand held devices. They are investigating it, sure. But in business terms that means nothing but procrastination.  sell  rs cheap powerleveling

   In the end, none of this should come as a surprise to any of you. Anyone who's played RuneScape long enough knows that the game will always be there for them when they feel like playing it. The twist is this time is not about whether or not you are still playing "your" RuneScape, it is about HOW you will be playing RuneScape.

Happy New Year, everyone. May 2013 guide you to calmer waters.

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Tuesday, January 8, 2013

The PVP core role of guardian with point and map the corresponding resolution.




I. INTRODUCTION
Given the current Guardian PVP strong, would like to enter the ranks of the tournament, the occupation is the guardian of an integral part in the team composition. The unless passers team or each team must have an even as the core of a guardian over. Build use map parsing guardian appear often in the tournament to introduce.

ps: Championship three maps are all based upon accounting point called for the fight to score points based Conquest mode, and look forward to Anet design other kinds of brand new model as soon as possible to change this the guardian is absolutely necessary Meta.   buy guild wars 2 gold

II. Build introduced
Bunker battle roar flow (Shouts)
This Build , Bunker guardian tournament most commonly used and the advantages are very flexible, and can at any time depending on the map or opponents occupational composition and slightly adjust the generic skills to do a deal with. Hold the Line can be seen condition replaced by Hallowed Ground, Wall of the Reflection, Sanctuary, to the help of his teammates great battle roar can provide a team of a very large number of Boons either attack or defense face are quite helpful. Especially the the Save Yourselves often overlooked point is that condition can absorb teammates to himself, so the battle should be noted that the teammate of the state of the body to absorb then eliminate. Means to eliminate the condition for a battle roar can eliminate two condition and F3 skills you can eliminate three.

This Build is slightly less than the number of people currently use Shouts, the advantage of superior ability to resist condition dmg guardian born with the face of direct injury is very good, so this is designed to do strengthen the effort to protect the poor and weak aspects, meditation blood back let Bunker viability enhance. The disadvantage is that use of more rigid, and the the generic skills three are not changes in, or Build the core will be confused. And not for the help of the team battle roar so great. Smite Condition CD is very short, the lifting of the focus on poisoning, the high number of vulnerable and condition career caused bloodshed.  buy or sell Guild Wars 2 gold   sell C9 Gold items COTN
 
Encounter double guard team tournament, one of the guardian of this Build the probability is about 6 percent. Build the core value lies in the dual symbol not only of high blood amount of self-protection and injury, more is almost resident revenge gift to do as the main means of output. The vast majority of use Build guardian positioning is that the impact of the other home point, 1V1 very strong, a lot of the skills of the grid file, although the blood rarely, use properly accurate the opponents of Dangxia the outbreak. Take crushing of the flow illusionist Moriie the situation, more than in the current, the illusionist often can not deal with this guardian and need teammates support.

Bruiser, 3 Meditation
Guardian to use this Build most the role of of featuring Moriie point, due to continued combat capability is not as good, the less people will use this Build to carry in the other, but is still very strong 1V1. With a token so the biggest difference is that with the symbol stream guardian can take advantage of the terrain to do output source of the outbreak is that charging Zealots, the scepter 3Chains of Light after the fixed body then torch token 2Smite 4 Zealot's Flame Zealot zealots's Fire damage is very impressive. The core of the double cis-shift the small sword edge Flashing Blade and general skills ruling by Judge's Intervention can quickly leave the midpoint of the home defense.
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